Unreal Engine VP and AI Bootcamp
This was a 12-week Skills Bootcamp fully funded by the Mayor of London & the Department for Education.
Overview
Programme Details
Programme:
Unreal Engine VP and AI Bootcamp
Audience:
Career Changers
Duration:
12 Weeks
Delivery format:
Hybrid.
Venues included Samsung KX, Mars Volume in Ruislip and Garden Studios in London
Delivery Role:
Curriculum Designer, Technical Instructor and Co-Delivery
Outcome Snapshot
Technical Focus:
Unreal Engine for virtual production and real-time workflows
Core Skills:
Unreal Engine navigation, Blueprints, scene setup, interaction systems, debugging, and technical pipelines
Project Output:
Interactive Unreal Engine projects connected to virtual production practice
Main Outcome:
Learners built practical Unreal Engine skills and portfolio-relevant experience in real-time creative workflows
The Challenge
Learner Confidence
Learners needed support turning interest in virtual production, Unreal Engine, and real-time tools into structured technical progress.
Technical Independence
The programme needed to help learners move beyond guided tasks and build confidence using Unreal Engine workflows, troubleshooting, and project iteration.
Virtual Production Readiness
Learners needed practical experience connected to real-time environments, technical pipelines, on-set workflows, and portfolio-ready project work.
What I Delivered
Lead Technical Delivery
Led the Unreal Engine and virtual production training pathway, supported by additional delivery staff where required.
Practical Unreal Engine Instruction
Delivered sessions focused on Unreal Engine foundations, Blueprints, scene setup, interaction systems, lighting, real-time workflows, and project development.
Virtual Production Workflow
Supported learners in understanding how Unreal Engine connects to virtual production practice, technical pipelines, and on-set creative technology.
Project Feedback & Mentoring
Provided technical guidance, troubleshooting, project feedback, and iteration support to help learners develop stronger portfolio-ready work.
Approach
Fundamentals-First Training
Focused on core Unreal Engine concepts before connecting them to virtual production and real-time workflows.
Hands-On Problem Solving
Learners built, tested, broke, fixed, and iterated on Unreal Engine work rather than passively following tutorials.
Virtual Production Awareness
Sessions connected Unreal Engine skills to scene setup, lighting, real-time environments, technical explanation, and portfolio-ready project work.
Outcomes
Stronger Technical Confidence
Learners became more confident using Unreal Engine for real-time creative and virtual production workflows.
Portfolio-Ready Project Work
Learners produced practical Unreal Engine work that could be shown, discussed, and developed further.
Improved Problem-Solving
Learners moved beyond step-by-step tutorials and became more confident making technical decisions independently.
Progression Evidence
Learners left with clearer employability evidence, stronger project language, and demonstrable Unreal Engine skills.
Progression Figures
Onboarded learners: 44
Completed bootcamp: 36
Paid work-related outcomes: 26+ projected
Based on reported programme data.
Learner Feedback
Final Takeaway
This case study shows how Blaze Games helps learners build practical Unreal Engine capability for virtual production, real-time workflows, and portfolio-ready creative technology work.
By combining structured curriculum design, hands-on technical instruction, and production-aware feedback, the programme helped learners develop stronger confidence, better problem-solving habits, and clearer employability evidence.
Need Unreal Engine training that builds practical skills for virtual production and real-time development?
Work with Blaze Games.

