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I’m an Authorized Unreal Engine Instructor and technical designer specialising in real-time development, technical training, and production-focused delivery.
Through Blaze Games Ltd, I help teams and organisations build practical, production-ready capability in Unreal Engine through structured training and technical consulting.
My work is focused on clear execution, scalable delivery, and real-world application—bridging the gap between learning and production. Alongside this, I develop original projects, speak at industry events, and expand into AWS and cloud-connected workflows to support modern, real-time pipelines.
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