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About Me
I’m an Unreal Engine Authorized Instructor, technical game designer, and educator with experience across game development and creative-tech training. My work blends hands-on systems design with a commitment to clear, industry-ready education in Unreal Engine.
I’m currently expanding my work in applied AI and Microsoft technologies while developing two original projects through my studio, Blaze Games. Alongside development and teaching, I speak at conferences and events, supporting and inspiring the next generation of developers and technical creatives.

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